flash(color, duration, force) → {boolean}
This creates a camera flash effect. It works by filling the game with the solid fill
color specified, and then fading it away to alpha 0 over the duration given.
You can use this for things such as hit feedback effects.
When the effect ends the signal Camera.onFlashComplete is dispatched.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
color | numer | <optional> | 0xffffff | The color of the flash effect. I.e. 0xffffff for white, 0xff0000 for red, etc. |
duration | number | <optional> | 500 | The duration of the flash effect in milliseconds. |
force | boolean | <optional> | false | If a camera flash or fade effect is already running and force is true it will replace the previous effect, resetting the duration. |
Returns
boolean -
True if the effect was started, otherwise false.
- Source code: core/Camera.js (Line 401)
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