copyRect(source, area, x, y, alpha, blendMode, roundPx)
texture : PIXI.Texture The PIXI.Texture.
generateTexture(key) → {PIXI.Texture}
circle(x, y, radius, fillStyle) → {
moveV(distance, wrap) → {Phaser
blendXor() → {Phaser.BitmapData}
disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its
baseTexture : PIXI.BaseTexture The
resize(width, height) → {Phaser.BitmapData}
setPixel(x, y, red, green, blue, immediate) → {
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