texture : PIXI.Texture The PIXI.Texture.
processPixel(callback, callbackContext, x, y, width, height
blendDarken() → {Phaser.BitmapData}
baseTexture : PIXI.BaseTexture The
blendXor() → {Phaser.BitmapData}
<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
new BitmapData(game, key, width, height, skipPool)
resize(width, height) → {Phaser.BitmapData}
textureLine(line, image, repeat) → {
setPixel(x, y, red, green, blue, immediate) → {
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