blendXor() → {Phaser.BitmapData}
setHSL(h, s, l, region)
moveV(distance, wrap) → {Phaser
copyRect(source, area, x, y, alpha, blendMode, roundPx)
processPixel(callback, callbackContext, x, y, width, height
new BitmapData(game, key, width, height, skipPool)
blendExclusion() → {Phaser.BitmapData}
<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
circle(x, y, radius, fillStyle) → {
baseTexture : PIXI.BaseTexture The
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