resize(width, height) → {Phaser.BitmapData}
Resizes the BitmapData. This changes the size of the underlying canvas and refreshes the buffer.
Parameters
| Name | Type | Description | 
|---|---|---|
width |  integer | The new width of the BitmapData.  |  
height |  integer | The new height of the BitmapData.  |  
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 552)
 
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