generateTexture(key) → {PIXI.Texture}
Creates a new Image element by converting this BitmapDatas canvas into a dataURL.
The image is then stored in the image Cache using the key given.
Finally a PIXI.Texture is created based on the image and returned.
You can apply the texture to a sprite or any other supporting object by using either the
key or the texture. First call generateTexture:
var texture = bitmapdata.generateTexture('ball');
Then you can either apply the texture to a sprite:
game.add.sprite(0, 0, texture);
or by using the string based key:
game.add.sprite(0, 0, 'ball');
Parameters
Name | Type | Description |
---|---|---|
key | string | The key which will be used to store the image in the Cache. |
Returns
The newly generated texture.
- Source code: gameobjects/BitmapData.js (Line 516)
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