moveV(distance, wrap) → {Phaser.BitmapData}
Shifts the contents of this BitmapData vertically.
The image will wrap-around the sides if the wrap argument is true (the default).
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
distance |  integer | The amount of pixels to vertically shift the canvas by. Use a negative value to shift up, positive to shift down.  |  ||
wrap |  boolean |  <optional> |  true | Wrap the content of the BitmapData.  |  
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 330)
 
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