ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
blendAdd() → {Phaser.BitmapData}
blendColor() → {Phaser.BitmapData}
blendColorBurn() → {Phaser.BitmapData}
blendSourceAtop() → {Phaser.BitmapData}
key : string The key of the BitmapData in the Cache, if stored there. Source
moveH(distance, wrap) → {Phaser
getPixel(x, y, out) → {object} Get the color of a specific pixel in
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
draw(source, x, y, width, height,
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