drawGroup(group, blendMode, roundPx) → {
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
blendSourceAtop() → {Phaser.BitmapData}
blendAdd() → {Phaser.BitmapData}
height : number The height of the BitmapData in pixels. Source code:
draw(source, x, y, width, height,
getPixel(x, y, out) → {object} Get the color of a specific pixel in
processPixelRGB(callback, callbackContext, x, y, width, hei
key : string The key of the BitmapData in the Cache, if stored there. Source
smoothProperty : string The context property needed for smoothing this Canvas. Source
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