blendColor() → {Phaser.BitmapData}
smoothProperty : string The context property needed for smoothing this Canvas. Source
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
height : number The height of the BitmapData in pixels. Source code:
blendScreen() → {Phaser.BitmapData}
drawGroup(group, blendMode, roundPx) → {
update(x, y, width, height)
blendColorBurn() → {Phaser.BitmapData}
processPixelRGB(callback, callbackContext, x, y, width, hei
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
Page 1 of 9