blendSaturation() → {Phaser.BitmapData}
game : Phaser.Game A reference to the currently running game
fill(r, g, b, a) → {Phaser
blendHue() → {Phaser.BitmapData}
width : number The width of the BitmapData in pixels. Source code:
canvas :HTMLCanvasElement The canvas to which this BitmapData draws. Source
blendDestinationAtop() → {Phaser.BitmapData}
blendOverlay() → {Phaser.BitmapData}
render() → {Phaser.BitmapData}
blendDifference() → {Phaser.BitmapData}
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