text(text, x, y, font, color, shadow) → {
blendSourceOut() → {Phaser.BitmapData}
add(object) → {Phaser.BitmapData}
width : number The width of the BitmapData in pixels. Source code:
rect(x, y, width, height, fillStyle) → {
blendHue() → {Phaser.BitmapData}
blendSourceIn() → {Phaser.BitmapData}
blendOverlay() → {Phaser.BitmapData}
canvas :HTMLCanvasElement The canvas to which this BitmapData draws. Source
blendReset() → {Phaser.BitmapData}
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