text(text, x, y, font, color, shadow) → {
blendSourceOut() → {Phaser.BitmapData}
game : Phaser.Game A reference to the currently running game
blendLuminosity() → {Phaser.BitmapData}
blendReset() → {Phaser.BitmapData}
getPixelRGB(x, y, out, hsl, hsv) → {object}
rect(x, y, width, height, fillStyle) → {
move(x, y, wrap) → {Phaser
cls() Clears the BitmapData context using a clearRect. Source code:
blendOverlay() → {Phaser.BitmapData}
Page 4 of 9