blendLighten() → {Phaser.BitmapData}
line(x1, y1, x2, y2, color, width) → {
drawFull(parent, blendMode, roundPx) → {
getPixels(rect) → {ImageData} Gets all the pixels from the region specified by the given Rectangle
shadow(color, blur, x, y) → {
blendDestinationOut() → {Phaser.BitmapData}
blendDestinationIn() → {Phaser.BitmapData}
textureFrame : Phaser.Frame The Frame this BitmapData
blendHardLight() → {Phaser.BitmapData}
imageData :ImageData The context image data.Please note that a call to BitmapData.draw() or BitmapData.copy() does not update
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