blendSoftLight() → {Phaser.BitmapData}
blendHardLight() → {Phaser.BitmapData}
clear(x, y, width, height)
drawFull(parent, blendMode, roundPx) → {
line(x1, y1, x2, y2, color, width) → {
type : number The const type of this object. Source code:
blendLighten() → {Phaser.BitmapData}
textureFrame : Phaser.Frame The Frame this BitmapData
getFirstPixel(direction) → {object} Scans the BitmapData, pixel by
blendDestinationOut() → {Phaser.BitmapData}
Page 6 of 9