BitmapData#blendDestinationIn()
  • References/Game Development/Phaser/Graphics/BitmapData

blendDestinationIn() → {Phaser.BitmapData}

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BitmapData#blendSoftLight()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSoftLight() → {Phaser.BitmapData}

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BitmapData#blendDestinationOut()
  • References/Game Development/Phaser/Graphics/BitmapData

blendDestinationOut() → {Phaser.BitmapData}

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BitmapData#type
  • References/Game Development/Phaser/Graphics/BitmapData

type : number The const type of this object. Source code:

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BitmapData#blendHardLight()
  • References/Game Development/Phaser/Graphics/BitmapData

blendHardLight() → {Phaser.BitmapData}

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BitmapData#getFirstPixel()
  • References/Game Development/Phaser/Graphics/BitmapData

getFirstPixel(direction) → {object} Scans the BitmapData, pixel by

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BitmapData#blendColorDodge()
  • References/Game Development/Phaser/Graphics/BitmapData

blendColorDodge() → {Phaser.BitmapData}

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BitmapData#clear()
  • References/Game Development/Phaser/Graphics/BitmapData

clear(x, y, width, height)

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BitmapData#copy()
  • References/Game Development/Phaser/Graphics/BitmapData

copy(source, x, y, width, height

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BitmapData#getPixels()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixels(rect) → {ImageData} Gets all the pixels from the region specified by the given Rectangle

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