clear(x, y, width, height)
setPixel32(x, y, red, green, blue, alpha, immediate) → {
addToWorld(x, y, anchorX, anchorY, scaleX
line(x1, y1, x2, y2, color, width) → {
getPixels(rect) → {ImageData} Gets all the pixels from the region specified by the given Rectangle
drawFull(parent, blendMode, roundPx) → {
blendHardLight() → {Phaser.BitmapData}
blendDestinationOut() → {Phaser.BitmapData}
blendColorDodge() → {Phaser.BitmapData}
alphaMask(source, mask, sourceRect, maskRect) →
Page 6 of 9