blendHardLight() → {Phaser.BitmapData}
Sets the blend mode to 'hard-light'
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 2273)
blendHardLight() → {Phaser.BitmapData}
Sets the blend mode to 'hard-light'
This BitmapData object for method chaining.
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