update(x, y, width, height) → {Phaser.BitmapData}
This re-creates the BitmapData.imageData from the current context.
It then re-builds the ArrayBuffer, the data Uint8ClampedArray reference and the pixels Int32Array.
If not given the dimensions defaults to the full size of the context.
Warning: This is a very expensive operation, so use it sparingly.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
x |  number |  <optional> |  0 | The x coordinate of the top-left of the image data area to grab from.  |  
y |  number |  <optional> |  0 | The y coordinate of the top-left of the image data area to grab from.  |  
width |  number |  <optional> |  1 | The width of the image data area.  |  
height |  number |  <optional> |  1 | The height of the image data area.  |  
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 596)
 
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