update(x, y, width, height) → {Phaser.BitmapData}
This re-creates the BitmapData.imageData from the current context.
It then re-builds the ArrayBuffer, the data Uint8ClampedArray reference and the pixels Int32Array.
If not given the dimensions defaults to the full size of the context.
Warning: This is a very expensive operation, so use it sparingly.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
x | number | <optional> | 0 | The x coordinate of the top-left of the image data area to grab from. |
y | number | <optional> | 0 | The y coordinate of the top-left of the image data area to grab from. |
width | number | <optional> | 1 | The width of the image data area. |
height | number | <optional> | 1 | The height of the image data area. |
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 596)
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