alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
drawGroup(group, blendMode, roundPx) → {
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
key : string The key of the BitmapData in the Cache, if stored there. Source
blendColorBurn() → {Phaser.BitmapData}
moveTo(x, y) → {PIXI.Graphics}
preUpdate() Automatically called by World.preUpdate. Source code:
smoothProperty : string The context property needed for smoothing this Canvas. Source
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