y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
drawGroup(group, blendMode, roundPx) → {
[readonly] z : number The z depth of this Game Object within its parent Group.No two
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] previousPosition : Phaser.Point
blendSourceAtop() → {Phaser.BitmapData}
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
trim :Rectangle The texture trim data. Inherited From
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