drawGroup(group, blendMode, roundPx) → {
draw(source, x, y, width, height,
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
alignTo(parent, position, offsetX, offsetY) → {Object}
lineColor : string The color of any lines drawn. Inherited From
preUpdate() Automatically called by World.preUpdate. Source code:
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
blendScreen() → {Phaser.BitmapData}
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
drawShape(shape) → {PIXI.GraphicsData}
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