blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
blendColor() → {Phaser.BitmapData}
moveTo(x, y) → {PIXI.Graphics}
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
[readonly] physicsType : number The const physics body type of this object.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
clear() → {PIXI.Graphics}
copyTransform(source, blendMode, roundPx) → {
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
drawShape(shape) → {PIXI.GraphicsData}
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