<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
setHSL(h, s, l, region)
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
new RenderTexture(game, width, height, key, scaleMode
removeChild(child) → {DisplayObject}
drawEllipse(x, y, width, height) → {PIXI.Graphics}
postUpdate() Automatically called by World Source code:
Page 21 of 21