inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}
resize(width, height) → {Phaser.BitmapData}
circle(x, y, radius, fillStyle) → {
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
new BitmapData(game, key, width, height, skipPool)
<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
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