Graphics#events
  • References/Game Development/Phaser/Graphics/Graphics

events : Phaser.Events All Phaser Game Objects

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BitmapData#baseTexture
  • References/Game Development/Phaser/Graphics/BitmapData

baseTexture : PIXI.BaseTexture The

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BitmapData#resize()
  • References/Game Development/Phaser/Graphics/BitmapData

resize(width, height) → {Phaser.BitmapData}

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Graphics#removeChild()
  • References/Game Development/Phaser/Graphics/Graphics

removeChild(child) → {DisplayObject}

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Graphics#drawRect()
  • References/Game Development/Phaser/Graphics/Graphics

drawRect(x, y, width, height) → {PIXI.Graphics}

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BitmapData#disableTextureUpload
  • References/Game Development/Phaser/Graphics/BitmapData

disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its

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BitmapData#texture
  • References/Game Development/Phaser/Graphics/BitmapData

texture : PIXI.Texture The PIXI.Texture.

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BitmapData#generateTexture()
  • References/Game Development/Phaser/Graphics/BitmapData

generateTexture(key) → {PIXI.Texture}

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Graphics#drawEllipse()
  • References/Game Development/Phaser/Graphics/Graphics

drawEllipse(x, y, width, height) → {PIXI.Graphics}

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Graphics#quadraticCurveTo()
  • References/Game Development/Phaser/Graphics/Graphics

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}

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