setPixel(x, y, red, green, blue, immediate) → {
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
postUpdate() Automatically called by World Source code:
disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
drawCircle(x, y, diameter) → {PIXI.Graphics}
events : Phaser.Events All Phaser Game Objects
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
circle(x, y, radius, fillStyle) → {
drawEllipse(x, y, width, height) → {PIXI.Graphics}
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