quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
removeChild(child) → {DisplayObject}
copyRect(source, area, x, y, alpha, blendMode, roundPx)
events : Phaser.Events All Phaser Game Objects
setHSL(h, s, l, region)
blendExclusion() → {Phaser.BitmapData}
blendXor() → {Phaser.BitmapData}
generateTexture(key) → {PIXI.Texture}
getChildAt(index) → {DisplayObject}
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
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