addToWorld(x, y, anchorX, anchorY, scaleX
blendSoftLight() → {Phaser.BitmapData}
world : Phaser.Point The world coordinates of this
clear() Clears the RenderTexture. Inherited From
game : Phaser.Game A reference to the currently running Game
copy(source, x, y, width, height
alphaMask(source, mask, sourceRect, maskRect) →
cameraOffset : Phaser.Point The x/y coordinate offset
lineWidth : number The width (thickness) of any lines drawn. Inherited
animations : Phaser.AnimationManager
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