setPixel32(x, y, red, green, blue, alpha, immediate) → {
blendLighten() → {Phaser.BitmapData}
addChild(child) → {DisplayObject}
body : Phaser.Physics.Arcade.Body |
line(x1, y1, x2, y2, color, width) → {
drawFull(parent, blendMode, roundPx) → {
isMask : boolean Whether this shape is being used as a mask. Inherited
alignIn(container, position, offsetX, offsetY)
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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