clear(x, y, width, height)
isMask : boolean Whether this shape is being used as a mask. Inherited
alignIn(container, position, offsetX, offsetY)
setPixel32(x, y, red, green, blue, alpha, immediate) → {
blendDestinationIn() → {Phaser.BitmapData}
type : number Base Phaser object type. Source code:
body : Phaser.Physics.Arcade.Body |
addChild(child) → {DisplayObject}
type : number The const type of this object. Source code:
drawPolygon(path) → {PIXI.Graphics}
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