contains(child) → {Boolean} Determines whether the specified display object is a child of the D
blendSoftLight() → {Phaser.BitmapData}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
blendDestinationOut() → {Phaser.BitmapData}
type : number The const type of this object. Source code:
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
alignIn(container, position, offsetX, offsetY)
body : Phaser.Physics.Arcade.Body |
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI
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