requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
width : number The with of the render texture Inherited From
blendOverlay() → {Phaser.BitmapData}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
resolution : number The Resolution of the texture. Inherited From
render() → {Phaser.BitmapData}
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
boundsPadding : number The bounds' padding used for bounds calculation. Inherited
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