RenderTexture#requiresUpdate
  • References/Game Development/Phaser/Graphics/RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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RenderTexture#width
  • References/Game Development/Phaser/Graphics/RenderTexture

width : number The with of the render texture Inherited From

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BitmapData#blendOverlay()
  • References/Game Development/Phaser/Graphics/BitmapData

blendOverlay() → {Phaser.BitmapData}

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Graphics#left
  • References/Game Development/Phaser/Graphics/Graphics

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Graphics#removeChildren()
  • References/Game Development/Phaser/Graphics/Graphics

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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RenderTexture#resolution
  • References/Game Development/Phaser/Graphics/RenderTexture

resolution : number The Resolution of the texture. Inherited From

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BitmapData#render()
  • References/Game Development/Phaser/Graphics/BitmapData

render() → {Phaser.BitmapData}

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Graphics#bottom
  • References/Game Development/Phaser/Graphics/Graphics

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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RenderTexture#setFrame()
  • References/Game Development/Phaser/Graphics/RenderTexture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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Graphics#boundsPadding
  • References/Game Development/Phaser/Graphics/Graphics

boundsPadding : number The bounds' padding used for bounds calculation. Inherited

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