blendSourceIn() → {Phaser.BitmapData}
blendLuminosity() → {Phaser.BitmapData}
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
replaceRGB(r1, g1, b1, a1, r2, g2, b2, a2, region) → {
blendDifference() → {Phaser.BitmapData}
setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
width : number The with of the render texture Inherited From
cls() Clears the BitmapData context using a clearRect. Source code:
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
move(x, y, wrap) → {Phaser
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