removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
blendHue() → {Phaser.BitmapData}
blendDestinationAtop() → {Phaser.BitmapData}
render() → {Phaser.BitmapData}
blendOverlay() → {Phaser.BitmapData}
baseTexture : PIXI.BaseTexture The
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
Page 11 of 21