frameData : Phaser.FrameData The FrameData
blendDestinationOver() → {Phaser.BitmapData}
extract(destination, r, g, b, a, resize, r2, g2,
renderer : PIXI.CanvasRenderer |
add(object) → {Phaser.BitmapData}
drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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