getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the graphic shape as a rectangle
blendDestinationOver() → {Phaser.BitmapData}
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
generateTexture(resolution, scaleMode, padding)
new Graphics(game, x, y) A Graphics object is a way to draw primitives to
load(source) → {Phaser.BitmapData}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
text(text, x, y, font, color, shadow) → {
getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object
data :Uint8ClampedArray A Uint8ClampedArray view into BitmapData.buffer.Note that this is unavailable in some browsers (such
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