name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
blendMultiply() → {Phaser.BitmapData}
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
load(source) → {Phaser.BitmapData}
generateTexture(resolution, scaleMode, padding)
new Graphics(game, x, y) A Graphics object is a way to draw primitives to
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
game : Phaser.Game A reference to the currently running game
destroy(destroyBase) Destroys this texture Parameters Name
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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