checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
blendMultiply() → {Phaser.BitmapData}
getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object
destroy() Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.
new Graphics(game, x, y) A Graphics object is a way to draw primitives to
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
key : string The key of the RenderTexture in the Cache, if stored there. Source
text(text, x, y, font, color, shadow) → {
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling
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