Graphics#children
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] children : Array.<Displa

2025-01-10 15:47:30
BitmapData#width
  • References/Game Development/Phaser/Graphics/BitmapData

width : number The width of the BitmapData in pixels. Source code:

2025-01-10 15:47:30
Graphics#setChildIndex()
  • References/Game Development/Phaser/Graphics/Graphics

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Graphics#width
  • References/Game Development/Phaser/Graphics/Graphics

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
Graphics#kill()
  • References/Game Development/Phaser/Graphics/Graphics

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

2025-01-10 15:47:30
Graphics#inWorld
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

2025-01-10 15:47:30
RenderTexture#crop
  • References/Game Development/Phaser/Graphics/RenderTexture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

2025-01-10 15:47:30
RenderTexture#baseTexture
  • References/Game Development/Phaser/Graphics/RenderTexture

baseTexture : PIXI.BaseTexture The

2025-01-10 15:47:30
BitmapData#canvas
  • References/Game Development/Phaser/Graphics/BitmapData

canvas :HTMLCanvasElement The canvas to which this BitmapData draws. Source

2025-01-10 15:47:30
BitmapData#blendDestinationAtop()
  • References/Game Development/Phaser/Graphics/BitmapData

blendDestinationAtop() → {Phaser.BitmapData}

2025-01-10 15:47:30