move(x, y, wrap) → {Phaser
boundsPadding : number The bounds' padding used for bounds calculation. Inherited
height : number The height of the render texture Inherited From
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
width : number The width of the BitmapData in pixels. Source code:
replaceRGB(r1, g1, b1, a1, r2, g2, b2, a2, region) → {
resolution : number The Resolution of the texture. Inherited From
blendSourceIn() → {Phaser.BitmapData}
blendDifference() → {Phaser.BitmapData}
rect(x, y, width, height, fillStyle) → {
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