BitmapData#move()
  • References/Game Development/Phaser/Graphics/BitmapData

move(x, y, wrap) → {Phaser

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Graphics#boundsPadding
  • References/Game Development/Phaser/Graphics/Graphics

boundsPadding : number The bounds' padding used for bounds calculation. Inherited

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RenderTexture#height
  • References/Game Development/Phaser/Graphics/RenderTexture

height : number The height of the render texture Inherited From

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RenderTexture#requiresUpdate
  • References/Game Development/Phaser/Graphics/RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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BitmapData#width
  • References/Game Development/Phaser/Graphics/BitmapData

width : number The width of the BitmapData in pixels. Source code:

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BitmapData#replaceRGB()
  • References/Game Development/Phaser/Graphics/BitmapData

replaceRGB(r1, g1, b1, a1, r2, g2, b2, a2, region) → {

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RenderTexture#resolution
  • References/Game Development/Phaser/Graphics/RenderTexture

resolution : number The Resolution of the texture. Inherited From

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BitmapData#blendSourceIn()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSourceIn() → {Phaser.BitmapData}

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BitmapData#blendDifference()
  • References/Game Development/Phaser/Graphics/BitmapData

blendDifference() → {Phaser.BitmapData}

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BitmapData#rect()
  • References/Game Development/Phaser/Graphics/BitmapData

rect(x, y, width, height, fillStyle) → {

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