height : number The height of the render texture Inherited From
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
boundsPadding : number The bounds' padding used for bounds calculation. Inherited
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
blendDestinationAtop() → {Phaser.BitmapData}
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
rect(x, y, width, height, fillStyle) → {
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
canvas :HTMLCanvasElement The canvas to which this BitmapData draws. Source
Page 10 of 21