[readonly] children : Array.<Displa
width : number The width of the BitmapData in pixels. Source code:
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
baseTexture : PIXI.BaseTexture The
canvas :HTMLCanvasElement The canvas to which this BitmapData draws. Source
blendDestinationAtop() → {Phaser.BitmapData}
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