Graphics#endFill()
  • References/Game Development/Phaser/Graphics/Graphics

endFill() → {PIXI.Graphics}

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BitmapData#blendReset()
  • References/Game Development/Phaser/Graphics/BitmapData

blendReset() → {Phaser.BitmapData}

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Graphics#swapChildren()
  • References/Game Development/Phaser/Graphics/Graphics

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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RenderTexture#crop
  • References/Game Development/Phaser/Graphics/RenderTexture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

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RenderTexture#baseTexture
  • References/Game Development/Phaser/Graphics/RenderTexture

baseTexture : PIXI.BaseTexture The

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Graphics#beginFill()
  • References/Game Development/Phaser/Graphics/Graphics

beginFill(color, alpha) → {PIXI.Graphics}

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BitmapData#getPixelRGB()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixelRGB(x, y, out, hsl, hsv) → {object}

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Graphics#drawPolygon()
  • References/Game Development/Phaser/Graphics/Graphics

drawPolygon(path) → {PIXI.Graphics}

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RenderTexture#game
  • References/Game Development/Phaser/Graphics/RenderTexture

game : Phaser.Game A reference to the currently running game

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RenderTexture#type
  • References/Game Development/Phaser/Graphics/RenderTexture

type : number Base Phaser object type. Source code:

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