Graphics#left
  • References/Game Development/Phaser/Graphics/Graphics

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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BitmapData#shiftHSL()
  • References/Game Development/Phaser/Graphics/BitmapData

shiftHSL(h, s, l, region)

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Graphics#beginFill()
  • References/Game Development/Phaser/Graphics/Graphics

beginFill(color, alpha) → {PIXI.Graphics}

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BitmapData#blendLuminosity()
  • References/Game Development/Phaser/Graphics/BitmapData

blendLuminosity() → {Phaser.BitmapData}

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Graphics#width
  • References/Game Development/Phaser/Graphics/Graphics

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Graphics#setChildIndex()
  • References/Game Development/Phaser/Graphics/Graphics

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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RenderTexture#width
  • References/Game Development/Phaser/Graphics/RenderTexture

width : number The with of the render texture Inherited From

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BitmapData#drawFull()
  • References/Game Development/Phaser/Graphics/BitmapData

drawFull(parent, blendMode, roundPx) → {

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Graphics#update()
  • References/Game Development/Phaser/Graphics/Graphics

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

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Graphics#lineWidth
  • References/Game Development/Phaser/Graphics/Graphics

lineWidth : number The width (thickness) of any lines drawn. Inherited

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