shiftHSL(h, s, l, region)
rect(x, y, width, height, fillStyle) → {
cls() Clears the BitmapData context using a clearRect. Source code:
updateLocalBounds() Update the bounds of the object Inherited From
endFill() → {PIXI.Graphics}
blendReset() → {Phaser.BitmapData}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
drawFull(parent, blendMode, roundPx) → {
isMask : boolean Whether this shape is being used as a mask. Inherited
blendDestinationIn() → {Phaser.BitmapData}
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