endFill() → {PIXI.Graphics}
blendReset() → {Phaser.BitmapData}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
baseTexture : PIXI.BaseTexture The
beginFill(color, alpha) → {PIXI.Graphics}
getPixelRGB(x, y, out, hsl, hsv) → {object}
drawPolygon(path) → {PIXI.Graphics}
game : Phaser.Game A reference to the currently running game
type : number Base Phaser object type. Source code:
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