left : number The left coordinate of the Game Object.This is the same as x - offsetX.
shiftHSL(h, s, l, region)
beginFill(color, alpha) → {PIXI.Graphics}
blendLuminosity() → {Phaser.BitmapData}
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
width : number The with of the render texture Inherited From
drawFull(parent, blendMode, roundPx) → {
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
lineWidth : number The width (thickness) of any lines drawn. Inherited
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