lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
getFirstPixel(direction) → {object} Scans the BitmapData, pixel by
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
game : Phaser.Game A reference to the currently running Game
textureFrame : Phaser.Frame The Frame this BitmapData
game : Phaser.Game A reference to the currently running game
shadow(color, blur, x, y) → {
input : Phaser.InputHandler | null The
fillAlpha : number The alpha value used when filling the Graphics object. Inherited
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