lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
imageData :ImageData The context image data.Please note that a call to BitmapData.draw() or BitmapData.copy() does not update
blendColorDodge() → {Phaser.BitmapData}
type : number The const type of this object. Source code:
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeChildAt(index) → {DisplayObject}
render(displayObject, matrix, clear) This function will draw the display
getFirstPixel(direction) → {object} Scans the BitmapData, pixel by
clear(x, y, width, height)
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