Graphics#input
  • References/Game Development/Phaser/Graphics/Graphics

input : Phaser.InputHandler | null The

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Graphics#lineWidth
  • References/Game Development/Phaser/Graphics/Graphics

lineWidth : number The width (thickness) of any lines drawn. Inherited

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Graphics#animations
  • References/Game Development/Phaser/Graphics/Graphics

animations : Phaser.AnimationManager

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Graphics#fillAlpha
  • References/Game Development/Phaser/Graphics/Graphics

fillAlpha : number The alpha value used when filling the Graphics object. Inherited

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BitmapData#shadow()
  • References/Game Development/Phaser/Graphics/BitmapData

shadow(color, blur, x, y) → {

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Graphics#drawPolygon()
  • References/Game Development/Phaser/Graphics/Graphics

drawPolygon(path) → {PIXI.Graphics}

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RenderTexture#clear()
  • References/Game Development/Phaser/Graphics/RenderTexture

clear() Clears the RenderTexture. Inherited From

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BitmapData#imageData
  • References/Game Development/Phaser/Graphics/BitmapData

imageData :ImageData The context image data.Please note that a call to BitmapData.draw() or BitmapData.copy() does not update

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BitmapData#line()
  • References/Game Development/Phaser/Graphics/BitmapData

line(x1, y1, x2, y2, color, width) → {

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BitmapData#textureFrame
  • References/Game Development/Phaser/Graphics/BitmapData

textureFrame : Phaser.Frame The Frame this BitmapData

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