type : number Base Phaser object type. Source code:
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
blendSourceOver() → {Phaser.BitmapData}
blendDarken() → {Phaser.BitmapData}
frame :Rectangle The framing rectangle of the render texture Inherited
blendXor() → {Phaser.BitmapData}
setHSL(h, s, l, region)
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
postUpdate() Automatically called by World Source code:
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