addToWorld(x, y, anchorX, anchorY, scaleX
textureLine(line, image, repeat) → {
blendDarken() → {Phaser.BitmapData}
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
baseTexture : PIXI.BaseTexture The
type : number The const type of this object. Source code:
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
postUpdate() Automatically called by World Source code:
setPixel(x, y, red, green, blue, immediate) → {
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
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