[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
new RenderTexture(game, width, height, key, scaleMode
frame :Rectangle The framing rectangle of the render texture Inherited
drawRect(x, y, width, height) → {PIXI.Graphics}
processPixel(callback, callbackContext, x, y, width, height
disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its
drawEllipse(x, y, width, height) → {PIXI.Graphics}
blendSourceOver() → {Phaser.BitmapData}
texture : PIXI.Texture The PIXI.Texture.
moveV(distance, wrap) → {Phaser
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