moveV(distance, wrap) → {Phaser
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
copyRect(source, area, x, y, alpha, blendMode, roundPx)
new RenderTexture(game, width, height, key, scaleMode
processPixel(callback, callbackContext, x, y, width, height
new BitmapData(game, key, width, height, skipPool)
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
blendExclusion() → {Phaser.BitmapData}
<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
circle(x, y, radius, fillStyle) → {
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