Graphics#offsetY
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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RenderTexture#RenderTexture
  • References/Game Development/Phaser/Graphics/RenderTexture

new RenderTexture(game, width, height, key, scaleMode

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RenderTexture#frame
  • References/Game Development/Phaser/Graphics/RenderTexture

frame :Rectangle The framing rectangle of the render texture Inherited

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Graphics#drawRect()
  • References/Game Development/Phaser/Graphics/Graphics

drawRect(x, y, width, height) → {PIXI.Graphics}

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BitmapData#processPixel()
  • References/Game Development/Phaser/Graphics/BitmapData

processPixel(callback, callbackContext, x, y, width, height

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BitmapData#disableTextureUpload
  • References/Game Development/Phaser/Graphics/BitmapData

disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its

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Graphics#drawEllipse()
  • References/Game Development/Phaser/Graphics/Graphics

drawEllipse(x, y, width, height) → {PIXI.Graphics}

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BitmapData#blendSourceOver()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSourceOver() → {Phaser.BitmapData}

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BitmapData#texture
  • References/Game Development/Phaser/Graphics/BitmapData

texture : PIXI.Texture The PIXI.Texture.

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BitmapData#moveV()
  • References/Game Development/Phaser/Graphics/BitmapData

moveV(distance, wrap) → {Phaser

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