BitmapData#blendXor()
  • References/Game Development/Phaser/Graphics/BitmapData

blendXor() → {Phaser.BitmapData}

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Graphics#angle
  • References/Game Development/Phaser/Graphics/Graphics

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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RenderTexture#frame
  • References/Game Development/Phaser/Graphics/RenderTexture

frame :Rectangle The framing rectangle of the render texture Inherited

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BitmapData.getTransform()
  • References/Game Development/Phaser/Graphics/BitmapData

<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}

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RenderTexture#RenderTexture
  • References/Game Development/Phaser/Graphics/RenderTexture

new RenderTexture(game, width, height, key, scaleMode

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BitmapData#BitmapData
  • References/Game Development/Phaser/Graphics/BitmapData

new BitmapData(game, key, width, height, skipPool)

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Graphics#height
  • References/Game Development/Phaser/Graphics/Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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BitmapData#resize()
  • References/Game Development/Phaser/Graphics/BitmapData

resize(width, height) → {Phaser.BitmapData}

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BitmapData#textureLine()
  • References/Game Development/Phaser/Graphics/BitmapData

textureLine(line, image, repeat) → {

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Graphics#drawRect()
  • References/Game Development/Phaser/Graphics/Graphics

drawRect(x, y, width, height) → {PIXI.Graphics}

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