blendXor() → {Phaser.BitmapData}
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
frame :Rectangle The framing rectangle of the render texture Inherited
<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
new RenderTexture(game, width, height, key, scaleMode
new BitmapData(game, key, width, height, skipPool)
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
resize(width, height) → {Phaser.BitmapData}
textureLine(line, image, repeat) → {
drawRect(x, y, width, height) → {PIXI.Graphics}
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