preUpdate() Automatically called by World.preUpdate. Source code:
debug : boolean A debug flag designed for use with Game.enableStep.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
clear() → {PIXI.Graphics}
addChildAt(child, index) → {DisplayObject}
lineColor : string The color of any lines drawn. Inherited From
drawShape(shape) → {PIXI.GraphicsData}
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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