clear() → {PIXI.Graphics}
[readonly] physicsType : number The const physics body type of this object.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
lineTo(x, y) → {PIXI.Graphics}
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
moveTo(x, y) → {PIXI.Graphics}
destroy(destroyChildren) Destroy this Graphics instance. Parameters
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] previousPosition : Phaser.Point
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