[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
moveTo(x, y) → {PIXI.Graphics}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
drawShape(shape) → {PIXI.GraphicsData}
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] z : number The z depth of this Game Object within its parent Group.No two
clear() → {PIXI.Graphics}
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
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