y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] previousPosition : Phaser.Point
clear() → {PIXI.Graphics}
debug : boolean A debug flag designed for use with Game.enableStep.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
drawShape(shape) → {PIXI.GraphicsData}
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