tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
generateTexture(resolution, scaleMode, padding)
getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the graphic shape as a rectangle
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
Page 4 of 10