exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object
destroyCachedSprite() Destroys a previous cached sprite. Inherited From
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
new Graphics(game, x, y) A Graphics object is a way to draw primitives to
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
generateTexture(resolution, scaleMode, padding)
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the graphic shape as a rectangle
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
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