data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
generateTexture(resolution, scaleMode, padding)
new Graphics(game, x, y) A Graphics object is a way to draw primitives to
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
destroyCachedSprite() Destroys a previous cached sprite. Inherited From
drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description
Page 4 of 10