removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
updateLocalBounds() Update the bounds of the object Inherited From
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
endFill() → {PIXI.Graphics}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
beginFill(color, alpha) → {PIXI.Graphics}
drawPolygon(path) → {PIXI.Graphics}
addChild(child) → {DisplayObject}
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