revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
endFill() → {PIXI.Graphics}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
animations : Phaser.AnimationManager
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