boundsPadding : number The bounds' padding used for bounds calculation. Inherited
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
beginFill(color, alpha) → {PIXI.Graphics}
updateLocalBounds() Update the bounds of the object Inherited From
endFill() → {PIXI.Graphics}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
isMask : boolean Whether this shape is being used as a mask. Inherited
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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