left : number The left coordinate of the Game Object.This is the same as x - offsetX.
endFill() → {PIXI.Graphics}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] children : Array.<Displa
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
input : Phaser.InputHandler | null The
game : Phaser.Game A reference to the currently running Game
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