[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
events : Phaser.Events All Phaser Game Objects
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
drawRect(x, y, width, height) → {PIXI.Graphics}
removeChild(child) → {DisplayObject}
postUpdate() Automatically called by World Source code:
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
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