x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
postUpdate() Automatically called by World Source code:
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
drawRect(x, y, width, height) → {PIXI.Graphics}
drawEllipse(x, y, width, height) → {PIXI.Graphics}
removeChild(child) → {DisplayObject}
events : Phaser.Events All Phaser Game Objects
getChildAt(index) → {DisplayObject}
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
Page 9 of 10