inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
drawRect(x, y, width, height) → {PIXI.Graphics}
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
postUpdate() Automatically called by World Source code:
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
drawCircle(x, y, diameter) → {PIXI.Graphics}
events : Phaser.Events All Phaser Game Objects
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
Page 9 of 10