Graphics#drawEllipse()
  • References/Game Development/Phaser/Graphics/Graphics

drawEllipse(x, y, width, height) → {PIXI.Graphics}

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Graphics#offsetY
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Graphics#lineStyle()
  • References/Game Development/Phaser/Graphics/Graphics

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}

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Graphics#x
  • References/Game Development/Phaser/Graphics/Graphics

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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Graphics#getChildAt()
  • References/Game Development/Phaser/Graphics/Graphics

getChildAt(index) → {DisplayObject}

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Graphics#postUpdate()
  • References/Game Development/Phaser/Graphics/Graphics

postUpdate() Automatically called by World Source code:

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Graphics#removeChild()
  • References/Game Development/Phaser/Graphics/Graphics

removeChild(child) → {DisplayObject}

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Graphics#type
  • References/Game Development/Phaser/Graphics/Graphics

type : number The const type of this object. Source code:

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Graphics#quadraticCurveTo()
  • References/Game Development/Phaser/Graphics/Graphics

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}

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Graphics#inputEnabled
  • References/Game Development/Phaser/Graphics/Graphics

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

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