Graphics#inputEnabled
  • References/Game Development/Phaser/Graphics/Graphics

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

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Graphics#angle
  • References/Game Development/Phaser/Graphics/Graphics

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Graphics#height
  • References/Game Development/Phaser/Graphics/Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Graphics#drawRect()
  • References/Game Development/Phaser/Graphics/Graphics

drawRect(x, y, width, height) → {PIXI.Graphics}

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Graphics#offsetY
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Graphics#postUpdate()
  • References/Game Development/Phaser/Graphics/Graphics

postUpdate() Automatically called by World Source code:

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Graphics#quadraticCurveTo()
  • References/Game Development/Phaser/Graphics/Graphics

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}

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Graphics#drawCircle()
  • References/Game Development/Phaser/Graphics/Graphics

drawCircle(x, y, diameter) → {PIXI.Graphics}

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Graphics#events
  • References/Game Development/Phaser/Graphics/Graphics

events : Phaser.Events All Phaser Game Objects

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Graphics#x
  • References/Game Development/Phaser/Graphics/Graphics

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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