alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
moveTo(x, y) → {PIXI.Graphics}
preUpdate() Automatically called by World.preUpdate. Source code:
debug : boolean A debug flag designed for use with Game.enableStep.
drawShape(shape) → {PIXI.GraphicsData}
[readonly] physicsType : number The const physics body type of this object.
addChildAt(child, index) → {DisplayObject}
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