drawShape(shape) → {PIXI.GraphicsData}
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
alignTo(parent, position, offsetX, offsetY) → {Object}
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] previousPosition : Phaser.Point
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