y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] previousPosition : Phaser.Point
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
destroy(destroyChildren) Destroy this Graphics instance. Parameters
addChildAt(child, index) → {DisplayObject}
lineTo(x, y) → {PIXI.Graphics}
lineColor : string The color of any lines drawn. Inherited From
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