preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
moveTo(x, y) → {PIXI.Graphics}
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
[readonly] physicsType : number The const physics body type of this object.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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