moveTo(x, y) → {PIXI.Graphics}
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
debug : boolean A debug flag designed for use with Game.enableStep.
clear() → {PIXI.Graphics}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
alignTo(parent, position, offsetX, offsetY) → {Object}
lineColor : string The color of any lines drawn. Inherited From
preUpdate() Automatically called by World.preUpdate. Source code:
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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