[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] previousPosition : Phaser.Point
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] physicsType : number The const physics body type of this object.
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
moveTo(x, y) → {PIXI.Graphics}
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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