arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] previousPosition : Phaser.Point
clear() → {PIXI.Graphics}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
key : string | Phaser.RenderTexture |
drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description
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