drawShape(shape) → {PIXI.GraphicsData}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] previousPosition : Phaser.Point
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
addChildAt(child, index) → {DisplayObject}
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
generateTexture(resolution, scaleMode, padding)
destroyCachedSprite() Destroys a previous cached sprite. Inherited From
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