y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
lineTo(x, y) → {PIXI.Graphics}
[readonly] physicsType : number The const physics body type of this object.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
preUpdate() Automatically called by World.preUpdate. Source code:
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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