clear() → {PIXI.Graphics}
drawShape(shape) → {PIXI.GraphicsData}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
debug : boolean A debug flag designed for use with Game.enableStep.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
alignTo(parent, position, offsetX, offsetY) → {Object}
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
key : string | Phaser.RenderTexture |
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
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