right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
clear() → {PIXI.Graphics}
[readonly] z : number The z depth of this Game Object within its parent Group.No two
alignTo(parent, position, offsetX, offsetY) → {Object}
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
new Graphics(game, x, y) A Graphics object is a way to draw primitives to
key : string | Phaser.RenderTexture |
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