data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
[readonly] children : Array.<Displa
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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