tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
key : string | Phaser.RenderTexture |
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] children : Array.<Displa
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
boundsPadding : number The bounds' padding used for bounds calculation. Inherited
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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