ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
boundsPadding : number The bounds' padding used for bounds calculation. Inherited
updateLocalBounds() Update the bounds of the object Inherited From
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] children : Array.<Displa
beginFill(color, alpha) → {PIXI.Graphics}
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
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