top : number The y coordinate of the Game Object.This is the same as y - offsetY.
drawPolygon(path) → {PIXI.Graphics}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
removeChildAt(index) → {DisplayObject}
world : Phaser.Point The world coordinates of this
addChild(child) → {DisplayObject}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI
animations : Phaser.AnimationManager
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