addChild(child) → {DisplayObject}
body : Phaser.Physics.Arcade.Body |
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
animations : Phaser.AnimationManager
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
world : Phaser.Point The world coordinates of this
isMask : boolean Whether this shape is being used as a mask. Inherited
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