body : Phaser.Physics.Arcade.Body |
animations : Phaser.AnimationManager
input : Phaser.InputHandler | null The
isMask : boolean Whether this shape is being used as a mask. Inherited
alignIn(container, position, offsetX, offsetY)
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
fillAlpha : number The alpha value used when filling the Graphics object. Inherited
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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