lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeChildAt(index) → {DisplayObject}
world : Phaser.Point The world coordinates of this
game : Phaser.Game A reference to the currently running Game
cameraOffset : Phaser.Point The x/y coordinate offset
lineWidth : number The width (thickness) of any lines drawn. Inherited
type : number The const type of this object. Source code:
getChildAt(index) → {DisplayObject}
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