Graphics#lifespan
  • References/Game Development/Phaser/Graphics/Graphics

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Graphics#bezierCurveTo()
  • References/Game Development/Phaser/Graphics/Graphics

bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI

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Graphics#top
  • References/Game Development/Phaser/Graphics/Graphics

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Graphics#removeChildAt()
  • References/Game Development/Phaser/Graphics/Graphics

removeChildAt(index) → {DisplayObject}

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Graphics#world
  • References/Game Development/Phaser/Graphics/Graphics

world : Phaser.Point The world coordinates of this

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Graphics#game
  • References/Game Development/Phaser/Graphics/Graphics

game : Phaser.Game A reference to the currently running Game

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Graphics#cameraOffset
  • References/Game Development/Phaser/Graphics/Graphics

cameraOffset : Phaser.Point The x/y coordinate offset

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Graphics#lineWidth
  • References/Game Development/Phaser/Graphics/Graphics

lineWidth : number The width (thickness) of any lines drawn. Inherited

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Graphics#type
  • References/Game Development/Phaser/Graphics/Graphics

type : number The const type of this object. Source code:

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Graphics#getChildAt()
  • References/Game Development/Phaser/Graphics/Graphics

getChildAt(index) → {DisplayObject}

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