cameraOffset : Phaser.Point The x/y coordinate offset
drawPolygon(path) → {PIXI.Graphics}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
addChild(child) → {DisplayObject}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
body : Phaser.Physics.Arcade.Body |
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
input : Phaser.InputHandler | null The
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
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