game : Phaser.Game A reference to the currently running Game
input : Phaser.InputHandler | null The
fillAlpha : number The alpha value used when filling the Graphics object. Inherited
removeChildAt(index) → {DisplayObject}
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
world : Phaser.Point The world coordinates of this
cameraOffset : Phaser.Point The x/y coordinate offset
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
type : number The const type of this object. Source code:
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