Graphics#game
  • References/Game Development/Phaser/Graphics/Graphics

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
Graphics#input
  • References/Game Development/Phaser/Graphics/Graphics

input : Phaser.InputHandler | null The

2025-01-10 15:47:30
Graphics#fillAlpha
  • References/Game Development/Phaser/Graphics/Graphics

fillAlpha : number The alpha value used when filling the Graphics object. Inherited

2025-01-10 15:47:30
Graphics#removeChildAt()
  • References/Game Development/Phaser/Graphics/Graphics

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Graphics#previousRotation
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

2025-01-10 15:47:30
Graphics#world
  • References/Game Development/Phaser/Graphics/Graphics

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Graphics#cameraOffset
  • References/Game Development/Phaser/Graphics/Graphics

cameraOffset : Phaser.Point The x/y coordinate offset

2025-01-10 15:47:30
Graphics#bezierCurveTo()
  • References/Game Development/Phaser/Graphics/Graphics

bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI

2025-01-10 15:47:30
Graphics#height
  • References/Game Development/Phaser/Graphics/Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
Graphics#type
  • References/Game Development/Phaser/Graphics/Graphics

type : number The const type of this object. Source code:

2025-01-10 15:47:30