animations : Phaser.AnimationManager
fillAlpha : number The alpha value used when filling the Graphics object. Inherited
drawPolygon(path) → {PIXI.Graphics}
game : Phaser.Game A reference to the currently running Game
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
cameraOffset : Phaser.Point The x/y coordinate offset
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
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