Graphics#animations
  • References/Game Development/Phaser/Graphics/Graphics

animations : Phaser.AnimationManager

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Graphics#fillAlpha
  • References/Game Development/Phaser/Graphics/Graphics

fillAlpha : number The alpha value used when filling the Graphics object. Inherited

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Graphics#drawPolygon()
  • References/Game Development/Phaser/Graphics/Graphics

drawPolygon(path) → {PIXI.Graphics}

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Graphics#game
  • References/Game Development/Phaser/Graphics/Graphics

game : Phaser.Game A reference to the currently running Game

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Graphics#top
  • References/Game Development/Phaser/Graphics/Graphics

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Graphics#previousRotation
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Graphics#cameraOffset
  • References/Game Development/Phaser/Graphics/Graphics

cameraOffset : Phaser.Point The x/y coordinate offset

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Graphics#lifespan
  • References/Game Development/Phaser/Graphics/Graphics

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Graphics#inputEnabled
  • References/Game Development/Phaser/Graphics/Graphics

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

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Graphics#offsetY
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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