getPixels(rect) → {ImageData} Gets all the pixels from the region specified by the given Rectangle
resize(width, height, updateBase) Resizes the RenderTexture. Parameters
shadow(color, blur, x, y) → {
fillAlpha : number The alpha value used when filling the Graphics object. Inherited
blendDestinationOut() → {Phaser.BitmapData}
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
blendDestinationIn() → {Phaser.BitmapData}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
textureFrame : Phaser.Frame The Frame this BitmapData
blendHardLight() → {Phaser.BitmapData}
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