Graphics#drawPolygon()
  • References/Game Development/Phaser/Graphics/Graphics

drawPolygon(path) → {PIXI.Graphics}

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BitmapData#blendLighten()
  • References/Game Development/Phaser/Graphics/BitmapData

blendLighten() → {Phaser.BitmapData}

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Graphics#contains()
  • References/Game Development/Phaser/Graphics/Graphics

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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BitmapData#blendDestinationOut()
  • References/Game Development/Phaser/Graphics/BitmapData

blendDestinationOut() → {Phaser.BitmapData}

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BitmapData#getPixels()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixels(rect) → {ImageData} Gets all the pixels from the region specified by the given Rectangle

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BitmapData#line()
  • References/Game Development/Phaser/Graphics/BitmapData

line(x1, y1, x2, y2, color, width) → {

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Graphics#animations
  • References/Game Development/Phaser/Graphics/Graphics

animations : Phaser.AnimationManager

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RenderTexture#clear()
  • References/Game Development/Phaser/Graphics/RenderTexture

clear() Clears the RenderTexture. Inherited From

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BitmapData#imageData
  • References/Game Development/Phaser/Graphics/BitmapData

imageData :ImageData The context image data.Please note that a call to BitmapData.draw() or BitmapData.copy() does not update

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RenderTexture#resize()
  • References/Game Development/Phaser/Graphics/RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

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