canvas :HTMLCanvasElement The canvas to which this BitmapData draws. Source
updateLocalBounds() Update the bounds of the object Inherited From
blendReset() → {Phaser.BitmapData}
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] children : Array.<Displa
endFill() → {PIXI.Graphics}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
cls() Clears the BitmapData context using a clearRect. Source code:
getPixelRGB(x, y, out, hsl, hsv) → {object}
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