setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
blendOverlay() → {Phaser.BitmapData}
shiftHSL(h, s, l, region)
updateLocalBounds() Update the bounds of the object Inherited From
render() → {Phaser.BitmapData}
blendHue() → {Phaser.BitmapData}
width : number The width of the BitmapData in pixels. Source code:
resolution : number The Resolution of the texture. Inherited From
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
Page 12 of 21