blendDifference() → {Phaser.BitmapData}
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
blendLuminosity() → {Phaser.BitmapData}
replaceRGB(r1, g1, b1, a1, r2, g2, b2, a2, region) → {
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
beginFill(color, alpha) → {PIXI.Graphics}
getPixelRGB(x, y, out, hsl, hsv) → {object}
move(x, y, wrap) → {Phaser
blendSourceIn() → {Phaser.BitmapData}
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