render() → {Phaser.BitmapData}
If the game is running in WebGL this will push the texture up to the GPU if it's dirty.
This is called automatically if the BitmapData is being used by a Sprite, otherwise you need to remember to call it in your render function.
If you wish to suppress this functionality set BitmapData.disableTextureUpload to true
.
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 2004)
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