name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
load(source) → {Phaser.BitmapData}
getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and
pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code:
noFrame : boolean Does this Texture have any frame data assigned to it? Inherited
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
data :Uint8ClampedArray A Uint8ClampedArray view into BitmapData.buffer.Note that this is unavailable in some browsers (such
blendSourceOut() → {Phaser.BitmapData}
Page 8 of 21