drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description
extract(destination, r, g, b, a, resize, r2, g2,
key : string The key of the RenderTexture in the Cache, if stored there. Source
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
destroy() Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
add(object) → {Phaser.BitmapData}
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
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