Graphics#destroyCachedSprite()
  • References/Game Development/Phaser/Graphics/Graphics

destroyCachedSprite() Destroys a previous cached sprite. Inherited From

2025-01-10 15:47:30
BitmapData#fill()
  • References/Game Development/Phaser/Graphics/BitmapData

fill(r, g, b, a) → {Phaser

2025-01-10 15:47:30
Graphics#drawRoundedRect()
  • References/Game Development/Phaser/Graphics/Graphics

drawRoundedRect(x, y, width, height, radius) Parameters Name Type Description

2025-01-10 15:47:30
RenderTexture#renderer
  • References/Game Development/Phaser/Graphics/RenderTexture

renderer : PIXI.CanvasRenderer |

2025-01-10 15:47:30
BitmapData#destroy()
  • References/Game Development/Phaser/Graphics/BitmapData

destroy() Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.

2025-01-10 15:47:30
BitmapData#blendSaturation()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSaturation() → {Phaser.BitmapData}

2025-01-10 15:47:30
BitmapData#getBounds()
  • References/Game Development/Phaser/Graphics/BitmapData

getBounds(rect) → {Phaser.

2025-01-10 15:47:30
BitmapData#add()
  • References/Game Development/Phaser/Graphics/BitmapData

add(object) → {Phaser.BitmapData}

2025-01-10 15:47:30
BitmapData#blendSourceOut()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSourceOut() → {Phaser.BitmapData}

2025-01-10 15:47:30
Graphics#getLocalBounds()
  • References/Game Development/Phaser/Graphics/Graphics

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the graphic shape as a rectangle

2025-01-10 15:47:30