getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object
pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code:
getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and
key : string The key of the RenderTexture in the Cache, if stored there. Source
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
noFrame : boolean Does this Texture have any frame data assigned to it? Inherited
blendDestinationOver() → {Phaser.BitmapData}
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
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