exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
generateTexture(resolution, scaleMode, padding)
getBounds(rect) → {Phaser.
destroyCachedSprite() Destroys a previous cached sprite. Inherited From
destroy(destroyBase) Destroys this texture Parameters Name
key : string | Phaser.RenderTexture |
game : Phaser.Game A reference to the currently running game
blendSaturation() → {Phaser.BitmapData}
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
fill(r, g, b, a) → {Phaser
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