blendMultiply() → {Phaser.BitmapData}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
key : string | Phaser.RenderTexture |
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling
getBounds(rect) → {Phaser.
getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code:
destroyCachedSprite() Destroys a previous cached sprite. Inherited From
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