getImage() → {Image} Will return a HTML Image of the texture Returns
[readonly] previousPosition : Phaser.Point
height : number The height of the BitmapData in pixels. Source code:
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
blendAdd() → {Phaser.BitmapData}
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
addChildAt(child, index) → {DisplayObject}
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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