ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
copyTransform(source, blendMode, roundPx) → {
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
[readonly] previousPosition : Phaser.Point
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
destroy(destroyChildren) Destroy this Graphics instance. Parameters
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
blendScreen() → {Phaser.BitmapData}
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