processPixelRGB(callback, callbackContext, x, y, width, hei
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
blendColorBurn() → {Phaser.BitmapData}
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] z : number The z depth of this Game Object within its parent Group.No two
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
destroy(destroyChildren) Destroy this Graphics instance. Parameters
trim :Rectangle The texture trim data. Inherited From
[readonly] physicsType : number The const physics body type of this object.
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