debug : boolean A debug flag designed for use with Game.enableStep.
drawShape(shape) → {PIXI.GraphicsData}
blendAdd() → {Phaser.BitmapData}
height : number The height of the BitmapData in pixels. Source code:
trim :Rectangle The texture trim data. Inherited From
[readonly] physicsType : number The const physics body type of this object.
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
addChildAt(child, index) → {DisplayObject}
moveH(distance, wrap) → {Phaser
Page 2 of 21