drawShape(shape) → {PIXI.GraphicsData}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
getPixel(x, y, out) → {object} Get the color of a specific pixel in
moveTo(x, y) → {PIXI.Graphics}
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
height : number The height of the BitmapData in pixels. Source code:
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