rope(x, y, width, height, key, frame) → {Phaser.Rope}
Creates a new Rope object.
Parameters
| Name | Type | Description | 
|---|---|---|
x |  number | The x coordinate (in world space) to position the Rope at.  |  
y |  number | The y coordinate (in world space) to position the Rope at.  |  
width |  number | The width of the Rope.  |  
height |  number | The height of the Rope.  |  
key |  string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture | This is the image or texture used by the TileSprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.  |  
frame |  string | number | If this Rope is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.  |  
Returns
The newly created rope object.
- Source code: gameobjects/GameObjectCreator.js (Line 181)
 
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