Rope#Rope

new Rope(game, x, y, key, frame, points)

A Rope is a Sprite that has a repeating texture.

The texture will automatically wrap on the edges as it moves.

Please note that Ropes cannot have an input handler.

Parameters
Name Type Description
game Phaser.Game

A reference to the currently running game.

x number

The x coordinate (in world space) to position the Rope at.

y number

The y coordinate (in world space) to position the Rope at.

key string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture

This is the image or texture used by the Rope during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.

frame string | number

If this Rope is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.

points Array

An array of {Phaser.Point}.

Source code: gameobjects/Rope.js (Line 42)
doc_phaser
2017-02-14 11:08:46
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