Rope#key
  • References/Game Development/Phaser/Display/Rope

key : string | Phaser.RenderTexture |

2025-01-10 15:47:30
Rope#top
  • References/Game Development/Phaser/Display/Rope

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

2025-01-10 15:47:30
Rope#inWorld
  • References/Game Development/Phaser/Display/Rope

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

2025-01-10 15:47:30
Rope#removeChild()
  • References/Game Development/Phaser/Display/Rope

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
Rope#texture
  • References/Game Development/Phaser/Display/Rope

texture : PIXI.Texture The texture of the

2025-01-10 15:47:30
Rope#blendMode
  • References/Game Development/Phaser/Display/Rope

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

2025-01-10 15:47:30
Rope#outOfCameraBoundsKill
  • References/Game Development/Phaser/Display/Rope

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Rope#revive()
  • References/Game Development/Phaser/Display/Rope

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

2025-01-10 15:47:30
Rope#debug
  • References/Game Development/Phaser/Display/Rope

debug : boolean A debug flag designed for use with Game.enableStep.

2025-01-10 15:47:30
Rope#play()
  • References/Game Development/Phaser/Display/Rope

play(name, frameRate, loop, killOnComplete) → {

2025-01-10 15:47:30