updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if
game : Phaser.Game A reference to the currently running Game
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
texture : PIXI.Texture The texture of the
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
play(name, frameRate, loop, killOnComplete) → {
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
key : string | Phaser.RenderTexture |
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