revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
debug : boolean A debug flag designed for use with Game.enableStep.
game : Phaser.Game A reference to the currently running Game
preUpdate() Automatically called by World.preUpdate. Source code:
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
key : string | Phaser.RenderTexture |
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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