game : Phaser.Game A reference to the currently running Game
removeChild(child) → {DisplayObject}
debug : boolean A debug flag designed for use with Game.enableStep.
updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if
preUpdate() Automatically called by World.preUpdate. Source code:
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
key : string | Phaser.RenderTexture |
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
play(name, frameRate, loop, killOnComplete) → {
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
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