key : string | Phaser.RenderTexture |
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
removeChild(child) → {DisplayObject}
texture : PIXI.Texture The texture of the
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
debug : boolean A debug flag designed for use with Game.enableStep.
play(name, frameRate, loop, killOnComplete) → {
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