game : Phaser.Game A reference to the currently running Game
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
preUpdate() Automatically called by World.preUpdate. Source code:
texture : PIXI.Texture The texture of the
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
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