Rope#deltaZ
  • References/Game Development/Phaser/Display/Rope

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

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Rope#destroy()
  • References/Game Development/Phaser/Display/Rope

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Rope#resizeFrame()
  • References/Game Development/Phaser/Display/Rope

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Rope#fresh
  • References/Game Development/Phaser/Display/Rope

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

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Rope#angle
  • References/Game Development/Phaser/Display/Rope

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Rope#offsetY
  • References/Game Development/Phaser/Display/Rope

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Rope#cropRect
  • References/Game Development/Phaser/Display/Rope

cropRect : Phaser.Rectangle The Rectangle used

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Rope#events
  • References/Game Development/Phaser/Display/Rope

events : Phaser.Events All Phaser Game Objects

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Rope#scaleMin
  • References/Game Development/Phaser/Display/Rope

scaleMin : Phaser.Point The minimum scale this Game

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Rope#loadTexture()
  • References/Game Development/Phaser/Display/Rope

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

2025-01-10 15:47:30