loadTexture(key, frame, stopAnimation) Changes the base texture the Game
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
reset(x, y) → {Phaser.Rope}
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
scaleMin : Phaser.Point The minimum scale this Game
cropRect : Phaser.Rectangle The Rectangle used
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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