[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
cropRect : Phaser.Rectangle The Rectangle used
events : Phaser.Events All Phaser Game Objects
scaleMin : Phaser.Point The minimum scale this Game
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
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