[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
scaleMin : Phaser.Point The minimum scale this Game
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
cropRect : Phaser.Rectangle The Rectangle used
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
Page 3 of 10