angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
transformCallbackContext : Object The context under which transformCallback is called.
body : Phaser.Physics.Arcade.Body |
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] children : Array.<Displa
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
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