destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
addChild(child) → {DisplayObject}
dirty : boolean Whether the strip is dirty or not Inherited From
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
removeChildAt(index) → {DisplayObject}
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