kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
body : Phaser.Physics.Arcade.Body |
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
[readonly] children : Array.<Displa
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
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