Rope#destroy()
  • References/Game Development/Phaser/Display/Rope

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Rope#name
  • References/Game Development/Phaser/Display/Rope

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
Rope#data
  • References/Game Development/Phaser/Display/Rope

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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Rope#frame
  • References/Game Development/Phaser/Display/Rope

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Rope#bringToTop()
  • References/Game Development/Phaser/Display/Rope

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Rope#centerY
  • References/Game Development/Phaser/Display/Rope

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Rope#addChild()
  • References/Game Development/Phaser/Display/Rope

addChild(child) → {DisplayObject}

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Rope#dirty
  • References/Game Development/Phaser/Display/Rope

dirty : boolean Whether the strip is dirty or not Inherited From

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Rope#getChildIndex()
  • References/Game Development/Phaser/Display/Rope

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Rope#removeChildAt()
  • References/Game Development/Phaser/Display/Rope

removeChildAt(index) → {DisplayObject}

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