frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
body : Phaser.Physics.Arcade.Body |
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
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