Rope#frame
  • References/Game Development/Phaser/Display/Rope

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Rope#previousRotation
  • References/Game Development/Phaser/Display/Rope

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Rope#frameName
  • References/Game Development/Phaser/Display/Rope

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

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Rope#body
  • References/Game Development/Phaser/Display/Rope

body : Phaser.Physics.Arcade.Body |

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Rope#setChildIndex()
  • References/Game Development/Phaser/Display/Rope

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Rope#height
  • References/Game Development/Phaser/Display/Rope

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Rope#autoCull
  • References/Game Development/Phaser/Display/Rope

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

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Rope#sendToBack()
  • References/Game Development/Phaser/Display/Rope

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

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Rope#centerY
  • References/Game Development/Phaser/Display/Rope

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Rope#updateCrop()
  • References/Game Development/Phaser/Display/Rope

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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