Rope#updateCrop()
  • References/Game Development/Phaser/Display/Rope

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Rope#outOfBoundsKill
  • References/Game Development/Phaser/Display/Rope

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

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Rope#transformCallbackContext
  • References/Game Development/Phaser/Display/Rope

transformCallbackContext : Object The context under which transformCallback is called.

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Rope#children
  • References/Game Development/Phaser/Display/Rope

[readonly] children : Array.<Displa

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Rope#cameraOffset
  • References/Game Development/Phaser/Display/Rope

cameraOffset : Phaser.Point The x/y coordinate offset

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Rope#body
  • References/Game Development/Phaser/Display/Rope

body : Phaser.Physics.Arcade.Body |

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Rope#frameName
  • References/Game Development/Phaser/Display/Rope

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

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Rope#sendToBack()
  • References/Game Development/Phaser/Display/Rope

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

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Rope#previousRotation
  • References/Game Development/Phaser/Display/Rope

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Rope#height
  • References/Game Development/Phaser/Display/Rope

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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