addChild(child) → {DisplayObject}
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
removeChildAt(index) → {DisplayObject}
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
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