addChild(child) → {DisplayObject}
transformCallbackContext : Object The context under which transformCallback is called.
body : Phaser.Physics.Arcade.Body |
[readonly] type : number The const type of this object.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
animations : Phaser.AnimationManager
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
alignIn(container, position, offsetX, offsetY)
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