autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
alignIn(container, position, offsetX, offsetY)
[readonly] type : number The const type of this object.
addChildAt(child, index) → {DisplayObject}
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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