cameraOffset : Phaser.Point The x/y coordinate offset
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
dirty : boolean Whether the strip is dirty or not Inherited From
alignIn(container, position, offsetX, offsetY)
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
scaleMax : Phaser.Point The maximum scale this Game
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
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