Rope#outOfBoundsKill
  • References/Game Development/Phaser/Display/Rope

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

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Rope#addChild()
  • References/Game Development/Phaser/Display/Rope

addChild(child) → {DisplayObject}

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Rope#name
  • References/Game Development/Phaser/Display/Rope

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
Rope#centerX
  • References/Game Development/Phaser/Display/Rope

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Rope#getBounds()
  • References/Game Development/Phaser/Display/Rope

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation

2025-01-10 15:47:30
Rope#transformCallback
  • References/Game Development/Phaser/Display/Rope

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Rope#lifespan
  • References/Game Development/Phaser/Display/Rope

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
Rope#animations
  • References/Game Development/Phaser/Display/Rope

animations : Phaser.AnimationManager

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Rope#y
  • References/Game Development/Phaser/Display/Rope

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Rope#alignIn()
  • References/Game Development/Phaser/Display/Rope

alignIn(container, position, offsetX, offsetY)

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