outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
addChild(child) → {DisplayObject}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
animations : Phaser.AnimationManager
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
alignIn(container, position, offsetX, offsetY)
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