getChildAt(index) → {DisplayObject}
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
update() Override and use this function in your own custom objects to handle any update requirements you may have.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] z : number The z depth of this Game Object within its parent Group.No two
new Rope(game, x, y, key, frame, points) A Rope is a Sprite that has a repeating texture. The texture will automatically wrap
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