overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] z : number The z depth of this Game Object within its parent Group.No two
update() Override and use this function in your own custom objects to handle any update requirements you may have.
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