update() Override and use this function in your own custom objects to handle any update requirements you may have.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] z : number The z depth of this Game Object within its parent Group.No two
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
getChildAt(index) → {DisplayObject}
new Rope(game, x, y, key, frame, points) A Rope is a Sprite that has a repeating texture. The texture will automatically wrap
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