checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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